An experiment and research into healthy use cases of appointment mechanics with fellow FIEA Tech Designer Ethan Irwin.
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Level Design
One of my main tasks in this project was the overall level design of the dungeon. Utilizing some asset packs I was able to create a basic dungeon quickly.
Custom 3D Models
Some models that we needed couldn't be easily found in our existing asset packs so I created some basic models that we needed in Maya.
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Utilized Dungeon Architect
Wanting to learn more about tools development, I spent a large amount of time researching and utilizing Dungeon Architect to make our goal of procedural and random level generation possible.