An experiment and research into healthy use cases of appointment mechanics with fellow FIEA Tech Designer Ethan Irwin.
Level Design
One of my main tasks in this project was the overall level design of the dungeon. Utilizing some asset packs I was able to create a basic dungeon quickly.
Custom 3D Models
Some models that we needed couldn't be easily found in our existing asset packs so I created some basic models that we needed in Maya.
Utilized Dungeon Architect
Wanting to learn more about tools development, I spent a large amount of time researching and utilizing Dungeon Architect to make our goal of procedural and random level generation possible.